But I could never shake the feeling that I was playing a game developed by a team with a clear disdain for player enjoyment, a team that wrongly considers opaque design decisions that punish experimentation a more “realistic” and difficult experience. There are things to like about Kingdom Come: Deliverance, like its understated but thoughtful map design, and somewhat engaging RPG mechanics. Between its questionable, arguably sadistic save system and its plethora of bugs, Kingdom Come: Deliverance was easily the most frustrating gaming experience I’ve ever had, so much so that I began to feel trapped while I was playing it. Unlike most open-world RPGs, which bestow upon the player great power andgreat responsibility, Kingdom Come: Deliverance puts you in the role of a common peasant, and the game seems determined to treat the player like a peasant, too.